These little beasties are plant-like relatives of the more common goblinoids, and are rumored to be created by witches sprinkling goblin blood over a pumpkin patch and calling upon the power of the faeries. The end result of this strange ritual is a horde of short-lived pumpkin-headed plant-like humanoids who are loyal to their creator.
Pumpkin Goblin
Move: 60 feet/turn
Hit Dice: See below
Armor Class: 8
Treasure Class: L
Alignment: Lawful Evil
Attacks: 1
Damage: 1-6
Pumpkin Goblin
Move: 60 feet/turn
Hit Dice: See below
Armor Class: 8
Treasure Class: L
Alignment: Lawful Evil
Attacks: 1
Damage: 1-6
Pumpkin goblins vary in size dramatically, much like pumpkins. The smallest ones are no larger than a toddler, and possess a mere 1-4 hit points. Most are around half the size of an adult human, and possess 1-6 hit points. Human sized pumpkin goblins possess 1 hit die, and the largest known recorded pumpkin goblin was around the size of an ogre, possessing 4 hit dice.
Around 1 in 10 pumpkin goblins has a magical candle inside of its head, which allows it to make a breath weapon attack once per day. The breath weapon emanates in a 60x30 foot cone, and deals 1-6 damage per hit die the pumpkin goblin possesses. Anyone caught in the cone may make a saving throw versus dragon breath to halve the damage.
Pumpkin goblins do not live very long at all, the magics that form them are unstable and still allow them to rot quickly, like jack-o-lanterns. They last 2 days per hit point they possess, losing one hit point each day. However, upon expiring, their rotten heads release scores of seeds which can grow into new pumpkin goblins over the course of around a year (around 3 times as long as it takes for a normal pumpkin to grow).
Around 1 in 10 pumpkin goblins has a magical candle inside of its head, which allows it to make a breath weapon attack once per day. The breath weapon emanates in a 60x30 foot cone, and deals 1-6 damage per hit die the pumpkin goblin possesses. Anyone caught in the cone may make a saving throw versus dragon breath to halve the damage.
Pumpkin goblins do not live very long at all, the magics that form them are unstable and still allow them to rot quickly, like jack-o-lanterns. They last 2 days per hit point they possess, losing one hit point each day. However, upon expiring, their rotten heads release scores of seeds which can grow into new pumpkin goblins over the course of around a year (around 3 times as long as it takes for a normal pumpkin to grow).
As a person who doesn't like "once a day" abilities that much, I would change the limit of the breath attack to dealing the same amount of damage to the pumpkin goblin, from the fire burning up their face.
ReplyDeleteThese are great! Going to add them to my game.
ReplyDeleteGreat monsters,especially like their life cycle. I love the Holloween card.
ReplyDeletesooooo coooool
ReplyDelete