NOTE: The following key requires the use of WGR1: Greyhawk Ruins to be used properly. In order to avoid infringing upon copyright and merely making a helpful tool for a game master, monster statistics and the map for the dungeon level have been purposefully omitted. The module can be purchased here
The Tower of War (Level 1)
W101
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Band of 10 dwarves (1 leader, 2 guards, 7 warriors) guard the tower, with a pet brown bear
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The leader, Stillguar, takes a 1/3 cut of any gold found in the tower by adventurers
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Instead of paying the tax, the party can take the great risk, where the dwarves throw 2 hammers into the air, and the orientation of them determines what happens and what is paid
Great Risk Table
2: Lose all gold
3: Lose all gold found in the tower
4-9: Lose ½ gold found in the tower
10: Lose 1/10 gold found in the tower
11: Keep all gold
12: Dwarves give the party a gold ingot worth 500 coins
W102
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Table, stove, and some barrels
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Barrels contain 50 coins worth of alcoholic beverages left
W103
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Entrance to room is locked
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Chest is kept next to a stone desk, the chest is locked and trapped with a poison needle, and contains 150 coins worth of gold objects
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On the desk are false records of how much gold the dwarves tax
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A loose flagstone hides a stash of 8500 coins worth of gold items
W104
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Spare armor parts and food for the dwarves
W105
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Pit with flammable oil at the bottom
W106
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Entrance walls are covered with stakes coated in deadly poison
W107
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Large doors that serve as the entrance to the tower
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Depict a war wagon flying through the air, accompanied by smaller chariots and war beasts
W108
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War table in center of the room, with 8 pillars holding up ceiling, and a small throne at the end of the room
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In front of the throne is a skeletal corpse clutching a bag of gold nuggets worth 25 coins
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There are 8 skeletons hiding behind the pillars
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There are 8 sturdy, beautifully made wooden chairs worth 300 coins each
W109
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2 mounds of moldy straw, each containing 12 rot grubs
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7 skeletons lie in a pile that will animate when approached, near a bar of gold worth 75 coins
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Two barrels contain unholy water and 30 coins
W110
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Empty shelves except for a metal box that is trapped with two poison darts, both of which are gold and worth 20 coins each
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7 skeletons, which will attempt to assist the skeletons in W109 if combat is going poorly for them
W111
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7 skeleton horses in stalls, the skeletons in W110 will attempt to retreat to this room and mount the horses if combat doesn’t go their way
W112
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Fancy room with nice furniture and a fireplace, but smells awful
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7 zombies, each one infested with a rot grub, hide behind curtained off bed-chambers
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A gold knife above the fireplace is worth 50 coins
W113
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There is a bed in the center of the room, with a blue key that opens the secret door leading to W114 attached to the underside of it
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There are 4 skeletons and 4 zombies
W114
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The war wagon (worth 25000 coins), as depicted on the doors in W107 is here, as well as 8 chariots (worth 5000 coins each)
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The war wagon briefly has the illusion of a ghost driving it and looking over its shoulder before transforming into a swordwraith and disappearing
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There are 8 skeletons here
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In the upper stories of the room are 18 swordwraiths that can cal skeletons and zombies from other rooms to assist them
W115
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Old kitchen I ruins
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Three poltergeists who were once cooks are in this room
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There is a smashed golden object that is beyond recognition worth 45 coins, as well as a +2 scimitar
W116
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Broken and scattered pieces of bed and chairs
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2 giant scorpions in a closet
W117
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Old pantry only containing a flask of poisoned wine
W118
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Locked bedrooms, no monsters but the swordwraiths from W114 check them every night
W119
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Cages containing 14 skeletal dogs, and 12 zombie hawks, which can and will easily escape their cages to attack
W120
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Two pillars support ceiling, many tables near 2 unlit fireplaces
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13 skeletons in robes, staring at gold objects on the tables, attack when approached
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The gold objects are a 25 coin bracelet, a 35 coin chalice, and a 10 coin belt buckle
W121
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12 bedrooms, each one containing a zombie
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The zombies will help the skeletons in W120 if the fight isn’t going their way
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