Sunday, March 25, 2018

Random Creepy Town Table

This is another d66 table. Its for making creepy towns.

There are 3 columns; a descriptor for the town, something the town is known for, and the dark secret in the town.

Roll
Descriptor
Known For
Dark Secret
11
shabby
fishing
the town is home to a demon cult
12
overgrown
wheat farming
monsters beneath the beds
13
old
beer
a serial killer stalks the streets
14
decrepit
a local artist
curse nobody is allowed to speak of
15
pristine
a local noble
sadistic noble passes ridiculous laws
16
decadent
a black market
everybody in town has amnesia
21
haunted
a monastery nearby
the rich cannibalize the poor
22
foggy
cow ranching
everyone is possessed by demons
23
rotting
a breed of dog
pact has been made with a nature god who requires human sacrifice
24
wet
a saint’s birthplace
some residents are undead
25
rustic
built on top of ruins
the local noble is someone else in disguise
26
impoverished
survived a plague
everyone in town are cannibals
31
wealthy
citizens openly practice magic
a network of tunnels connects the basements of every house
32
crowded
swarms of rats
people sacrifice their first born to a demon god for long life
33
ancient
a ruined castle nearby
the crops are watered with human blood
34
industrial
strange sounds coming from nearby woods
nobody has died in the town for 200 years
35
prosperous
a local delicacy
outcasts and troublemakers are fed to a monster
36
walled
a drug cartel
there is a portal to another world beneath the town
41
lively
large demi-human population
the dead rise from their graves in this town
42
calm
strange local religious traditions
a sadistic noble bathes in the blood of the peasantry
43
historic
refuge for pagans*
the rich are monsters
44
bleak
a battle occurred here
a local library contains a book of extremely dark magic
45
polluted
a rare mineral is found here and nowhere else
mutated monsters live in the sewers
46
gray
a famous retired adventurer lives here
the same day is repeated every day in this town, but nobody knows
51
quaint
lots of organized crime
any child born here becomes a monster
52
dirty
was abandoned up until recently
if you drink and eat here, you are trapped unless you finish a quest
53
dreary
everyone is vegetarian
someone in town has given birth to a half-demon
54
unfriendly
relies on imported food
the town is an illusion 
55
shady
had to rebuild after a fire
a local necromancer performs resurrections for the cost of their client’s souls
56
mysterious
a string of murders a couple years back
nobody can leave the town due to a magical one-way wall
61
traditional
a peculiar kind of tobacco grown only here
the town is full of booby traps to kill outsiders
62
picturesque
a very old cathedral built centuries ago
people turn into monsters if they spend too much time here
63
barren
being the site of a great massacre
the town is built on the corpse of a demon god
64
narrow
strict police force
some houses in town are used as quarantine for the undead
65
crooked
townsfolk have a common deformity
a well in town leads to a strange and horrific place
66
unplanned
haven for radical politicians
a magical artifact is manipulating reality around the town
*interpret as people of a religion thats uncommon that people are prejudiced against

Saturday, March 17, 2018

A one shot dungeon crawl I ran tonight (I don't know why everything is underlined)


Monster-Haunted Castle Ruins

On the hill there are the ruins of an ancient castle, destroyed in a battle long ago. The castle used to belong to a wizard, and beneath this castle is all manner of tunnels, rooms, and traps, full of monsters and treasure. 

Other Information:

There is a magical sword called “Ghoulblade” in the tunnels beneath the castle. It is a 1 handed melee weapon dealing 1d6 damage, and anyone hit by it must make a body saving throw or be paralyzed for 1d6 rounds.

A child, a 5 year old boy named Chris, has gone missing, and is believed to be somewhere beneath the castle. His family offers a 200 coin reward for anyone who can find him.



Room Monsters Treasure Other
1
3 giant centipedes none chains on floor
2
11 giant rats none pipes sticking out of wall
3
6 orcs 250 coins rusted suits of armor
4
none none statue of a wizard
5
none none helmets on a table
6
6 skeletons ghoulblade 1 skeleton is using ghoulblade
7
none none fire nozzle, body save or 2d6 damage
8
3 skeletons 300 coins rotten fruit on floor
9
6 orcs none orcish runes on wall
10
5 orcs 500 coins smashed grandfather clock
11
7 goblins 1000 coins mirror covered in graffiti
12
none none pillars hold up ceiling
13
none 1000 coins glowing mushrooms on floor
14
none none coats on hooks on wall
15
3 orcs 250 coins stalagmites
16
8 giant rats 700 coins graffiti saying “bob was here”
17
none none floor covered in soot
18
none 50 coins graffiti saying “I like gold”
19
none none Chris is hiding here among some crates
20
none none some broken chairs
21
none 100 coins wardrobe full of old clothes
22
none none dried blood on wall
23
6 orcs none human bones
24
9 goblins none pillars hold up ceiling
25
none 300 coins parts of ceiling have collapsed



Goblin (small green humanoid fairies with sharp teeth and knives)
HD 1/2
AC 9
ATK 1 dagger
DMG 1d6-1
ML 7
XP 10

Giant Rat (big mangy rats with red eyes)
HD 1/2
AC 8
ATK 1 bite
DMG 1d3
ML 6
XP 10

Giant Centipede (centipede the size of a human arm)
HD 1/2
AC 6
ATK 1 bite
DMG 1d6-1 + body saving throw or take 2d6 damage
ML 7
XP 25

Skeleton (animated human skeleton)
HD 1
AC 6 (5 when attacked with edged weapons)
ATK 1 short sword
DMG 1d6
ML 12
XP 25

Orc (greenish gray pig-faced humanoids who like to kill)
HD 1
AC 7
ATK 1 axe
DMG 1d6+1
ML 9
XP 25