Okay this first one isn't like, a random table, but hey it counts. Its just a general guideline for how to stock dungeons.
Dungeon Level
|
Treasure for a normal dungeon
|
Treasure for a Megadungeon level
|
1
|
4000 coins, 1 magic item
|
16,000 coins, 3 magic items
|
2
|
8000 coins, 2 magic items
|
32,000 coins, 4 magic items
|
3
|
16,000 coins, 3 magic items
|
64,000 coins, 5 magic items
|
4
|
32,000 coins, 4 magic items
|
120,000 coins, 6 magic items
|
5
|
64,000 coins, 5 magic items
|
240,000 coins, 7 magic items
|
Roll | Descriptor | Concept |
11
|
Rotten | Temple |
12
|
Cursed | Castle |
13
|
Screaming | Catacombs |
14
|
Forbidden | Cavern |
15
|
Eldritch | Tunnels |
16
|
Demonic | Mine |
21
|
Faerie | Tomb |
22
|
Bloody | Prison |
23
|
Poison | Dungeon |
24
|
Radioactive | Asylum |
25
|
Hateful | Hospital |
26
|
Dead | Church |
31
|
Foggy | Tower |
32
|
Shadowy | Shipwreck |
33
|
Shunned | Fortress |
34
|
Fungal | Laboratory |
35
|
Filthy | Bunker |
36
|
Rusted | Bank |
41
|
Fleshy | Mansion |
42
|
Glowing | Labyrinth |
43
|
Ardent | Drug Den |
44
|
Overgrown | Basement |
45
|
Charred | University |
46
|
Freezing | Sewers |
51
|
Burning | Factory |
52
|
Living | Crashed Spaceship |
53
|
Crystalline | Giant Ant-Hill |
54
|
Steel | Giant Fossilized Animal |
55
|
Odorous | Subterranean City |
56
|
Red | Giant Humanoid Statue |
61
|
Purple | Ancient Machine |
62
|
Green | Ziggurat |
63
|
Blue | Giant Animal/Monster Statue |
64
|
Yellow | Giant Rotting Corpse |
65
|
Orange | Root System Of A Great Tree |
66
|
Pink | Library |
This next table is for dungeon dressing. Roll d66 and choose either a descriptor or a thing.
Roll
|
Descriptor
|
Thing
|
11
|
smelly
|
soot
|
12
|
cracked
|
candles
|
13
|
decrepit
|
blood
|
14
|
rotten
|
claw marks
|
15
|
steaming
|
egg shells
|
16
|
squirming
|
bones
|
21
|
wailing
|
torture devices
|
22
|
screaming
|
chains
|
23
|
foggy
|
wardrobe
|
24
|
staring
|
chairs
|
25
|
melted
|
spikes
|
26
|
freezing
|
statue
|
31
|
burning
|
idol
|
32
|
sticky
|
altar
|
33
|
mouldering
|
corpse
|
34
|
sickly
|
rubble
|
35
|
sharp
|
mushrooms
|
36
|
ancient
|
graffiti
|
41
|
dry
|
painting
|
42
|
luminous
|
barrels
|
43
|
shadowy
|
crates
|
44
|
mysterious
|
feces
|
45
|
eldritch
|
roots
|
46
|
grotesque
|
clock
|
51
|
macabre
|
runes
|
52
|
disgusting
|
mosaic
|
53
|
rusty
|
pipes
|
54
|
gaseous
|
pillars
|
55
|
defiled
|
hooks
|
56
|
cruel
|
stalagmites
|
61
|
boiling
|
stalactites
|
62
|
crusty
|
fossils
|
63
|
leaky
|
underground stream
|
64
|
shiny
|
mirror
|
65
|
electric
|
suits of armor
|
66
|
dusty
|
slime
|
Heres some mutation stuff I wrote a while back
Mutation Tables
Arms
- Crab-like claw for a hand
- Arm is now a tentacle
- Splits down the middle and forms two arms
- Fingers grow and spread like a tree’s branches
- Hand becomes a mouth
- Covered entirely in thick coarse fur
Legs
- Foot becomes a hoof
- Leg is covered in wriggling worm-like appendages
- Bird leg
- Becomes an arm
- Legs fuse together and form a snake-like tail
- Leg is now that of a spider
Torso
- Sideways mouth appears on torso, uses ribs as teeth.
- Covered in an exoskeleton
- Feathered, with vestigial wings sticking out of back
- Navel/belly button becomes an eye
- Massive tumors grow, full of acidic fluid
- Porcupine spines grow from back
Head
- Horns sprout from head
- Mouth on the back of head
- Teeth are replaced with small tentacles
- Eyes become enormous fly eyes
- Eyes grow stalks
- Tongue becomes a tentacle
Mutation (3 point spell)
Anyone the caster touches must make a saving throw or roll on the mutation table for the relevant body part. Ask the caster what they are touching, or roll a d6 (1 is left leg, 2 is right leg, 3 is torso, 4 is head, 5 is left arm, 6 is right arm).
And finally a carousing table thing.
Carousing
1. You go drinking!
1: You win a bar fight, gain 1d6x10 XP.
2-3: You win a drinking contest, gaining 10 XP and 1d6x10 coins.
4: You pull a muscle doing something stupid to impress someone at the bar, take a -1 penalty to your DEX or STR modifier next adventure.
5-6: You get a hangover from all the alcohol you consumed, and take a -1 penalty to attack rolls next adventure.
2. You go gambling!
1-2: You win at gambling, gaining 10 XP and 3d6x10 coins.
3-4: You lose at gambling, losing 3d6x10 coins. If you don’t have enough coins, you instead lose 1d3 from your maximum hit points next adventure to represent getting the tar beaten out of you by security.
5: You catch someone cheating and report them. The gambling hall owner thanks you and pays you 2d6x10 coins.
6: You are caught cheating and are forcefully removed from the gambling hall. You cannot go gambling again and lose 1d3 from your maximum hit points next adventure to represent getting the tar beaten out of you by security.
3. You buy drugs!
1: It gives you unnatural strength! Next adventure gain a +1 bonus to your STR modifier.
2-3: It is a powerful hallucinogen, and the visions you see reveal things to you. Gain 1d3x10 XP.
4-6: It slows your mind and muddles your words. Next adventure take a -1 penalty to your INT and CHA modifiers.
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