Libris Mortis: The Book of the Undead was a supplement for D&D 3.5 that detailed character options, new spells, and new monsters relating to undead monsters. In my opinion it suffered a lot from the rules and writing bloat typical of the era, but there was still a lot of goodness held within.
One of the more interesting of the new monsters that was introduced was the Desiccator, an undead water elemental. It took the form of a sickly, salt-encrusted and child-sized humanoid with no facial features other than a mouth, and whose breath sucked up water. They were essentially anti-water elementals.
Now, water elementals do not exist in the Holmes Basic set, but they do appear in the Monster Manual for AD&D, which, as explained in the Zenopus Archives, is most compatible with the Holmes rules, not AD&D.
So, without further ado, here is my take on the Anti-Water Elemental.
Desiccator
Move: 80 feet/turn
Hit Dice: 4
Armor Class: 6
Treasure Type: nil
Alignment: Chaotic Evil
Attacks: 1
Damage: 1-6
Once every 1-4 rounds, a Desiccator may breath a 15 foot cone of extremely dry air that absorbs all water in the area. Anyone within the cone must make a saving throw against dragon breath or lose 1 point of Constitution, which can be regained after one day's rest and rehydration.
Anyone struck by a Dessicator's claws takes a -1 penalty to attack rolls for 1-6 rounds. In addition, whenever the Dessicator deals damage with its attack, it regains a number of hit points equal to the damage dealt.
Note that the combat statistics for the creature above only represents what a small Desiccator is like. A human-sized Desiccator has 6 hit dice and an attack that deals 1-8 damage, while an ogre-sized Desiccator has 8 hit dice and an attack that deals 1-10 damage.
Creepy and ugly. Would they be more or less susuptable to fire?
ReplyDeleteEver thought about adapting the salt vampire from Star Trek.
Chris, FWIW, I did a variation on the Salt Vampire from ST a year ago on my DCC blog, mixed with some Nosferatu...
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