NOTE: The following key requires the use of WGR1: Greyhawk Ruins to be used properly. In order to avoid infringing upon copyright and merely making a helpful tool for a game master, monster statistics and the map for the dungeon level have been purposefully omitted. The module can be purchased here
The Tower of War (Level 2)
W201-
4 small shelves, 1 in each corner, each holding a gold ingot (500 coins each) on red velvet
-
Ingots are coated in contact poison
-
Bones and corpse of a giant ant
-
Small round table with dice and some stools in center of room, trash all over the floor
-
4 troglodytes, spending the day in these rooms on a dare
-
2 long dining tables, with 90 coin gold candelabras on each
table
- 6 skeletons sitting at the tables, 4 zombies in suits of armor
-
Old kitchen with 3 zombies and a son of Kyuss
-
Locked room, secret trap door is trapped with trip-wire activated poison spears
-
Ant entrance is hidden with debris
-
Rock column supports chamber
-
Tunneling equipment on a pile of rocks
-
30% chance of 1d3 evil priests
-
Bones and bottles containing preserved flesh, one bottle is full of blood
-
Material components for the animate dead spell
W209
-
Wooden panels cover murder holes facing W212, rubble covers a chest
-
Chest is sealed with wax, if opened it releases paralytic gas, released from a broken crystal vial of liquid, there are 3 unbroken vials left
W210
-
5 orogs, a gong, and a chest
-
If gong is rung, enemies from W301 and W303 are alerted
-
Chest has glue on handle, and contains 350 coins in golden items
W211
-
Giant ant nest
-
Room A: Queen’s room, with the queen ant, 19 workers, and 5 warriors
-
Room B: Nursery, 20 workers, 5 warriors, 50 larva and eggs
-
Room C: Honey Room, 15 workers, 3 warriors, 350 coins of honey
-
Room D: Jewelry Rooms, 8 workers, 2 warriors, 600 coins worth of jewels, a potion of healing, longevity, heroism and an oil of etherealness
-
Room E: Food Rooms, 11 workers, 2 warriors
-
Room F: Guard Rooms: 1d10 workers, 1d6 warriors
W212
-
2 sons of Kyuss
-
7 coin gem that causes moss to grow near it slowly
W213
-
Piles of broken adventuring equipment
W214
-
Some mining equipment, including a gold bladed shovel, also an iron bar
-
12 zombies
W215
-
10 skeletons with bows, each has 10 gold tipped arrows (2 coins each), and a gold tipped spear (5 coins each)
W216
-
A moldy table, some chairs, a bench, and a shelf
-
Beneath the shelf is a keg with 15 flasks worth of oil and 100 gold tipped arrows (2 coins each)
-
On the shelf are 5 gold tipped spears (5 coins each)
W217
-
2 portcullises leading across drainage troughs
-
When party is halfway across portcullis, it will be dropped by the skeletons from W218, and skeletons from W215 will shoot at the trapped party
W218
-
9 skeletons, and a lever controlling the portcullises
W219
-
Pile of manure, with 20 rot grubs in it, as well as an otyugh
-
There is a small golden dog statue worth 120 coins in the dung
W220
-
Altar to a demonic deity, with incense pots filled with burnt manure and a statue of an ogre-like creature with pointed ears and red skin (Luz)
-
The statue animates and attacks lawful good party members, which is treated as an ogre and has a +3 two handed sword
-
A bowl on the altar ages any who touches it 1d4 years
-
There is a +1 bone dagger on the altar
W221
-
The floor is foot deep in urine and liquid that leaked from manure
-
Take 1 damage each round from the gases causing a nosebleed
-
If covered in the liquid on the floor, wandering monsters are attracted at twice the normal rate
W222
-
Incense sticks can be burned to get rid of smell and stop nosebleeds
-
Small wicker mats on the floor
-
2 candles (45 coins each) and a tinder box on a black cloth lined table
W223
-
Walls are rough and irregular, as construction was halted before it could be finished
-
3 slow shadows haunt the area
-
A crate contains 196 coins and 370 coins worth of gems
No comments:
Post a Comment