This is somewhat similar to my "scalable statblocks" post, but I wanted to go through my steps on how I create creatures nowadays.
I love monsters, they're among my favorite parts of role playing games. Making a monster, however, has always been a little difficult for me. I know there are no real "rules" to creating creatures in OSR games besides "going with your gut", but I've come up with a rough set of guidelines that I use.
Throughout this guide, I will use the notation "L" to denote the dungeon/adventure level that the monster is appearing on.
Lets say I'm trying to create a pale, crawling humanoid thing that evolved from humans but became monstrous and unintelligent after generations in the underworld, similar to the crawlers from the film "The Descent".
First I need to determine the Hit Dice of the monster, using the following chart. This also determines how many should appear at once.
Toughness/Size |
Hit Dice |
# Appearing |
Rat |
L-2 (minimum 1 hit point) |
4d6 |
Human Child |
L-1 (minimum 1d3 hit points) |
3d6 |
Adult Human |
L |
2d6 |
Wolf |
L+1 |
1d6 |
Cougar |
L+2 |
1d3 |
Bear |
L+3 |
1d2 |
Rhinoceros |
L+4 |
1 |
Elephant |
L+5 |
1 |
Next I need to determine their armor class. I decide that as an adaptation to living underground, they will have somewhat tough, leathery skin, so I give them an armor class equivalent to that of leather armor, thus they get an AC of 12.
I next want to determine how much damage they would deal, so I check the following chart.
Damage Equivalent |
Points of Damage |
Cat scratch |
1 |
Punch/Kick |
1d3 |
A 1 handed weapon |
1d6 |
A 2 handed weapon |
1d6+1 |
Having a log fall on you |
2d6 |
Being Poisoned |
Ld6 |
Dragon’s Breath |
D6s equal to the monster’s hit dice value |
I decide the crawlers have claws that are about as dangerous as a dagger, so I decide they deal 1d6 damage with their attack.
From here, I need to decide how fast they move. My system only has the movement speeds of "slow", "average", and "fast". I think that having them move quickly like a huntsman spider sounds creepiest, so I give them as "fast" movement speed.
The final step is determining any special abilities or weaknesses. I want them to be able to climb up sheer surfaces with ease, and to be vulnerable to bright lights. I note down that they can climb up walls and on ceilings, and that they take a -1 penalty to hit when exposed to bright light.
So now I've got a basic statblock that looks like this:
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