Tuesday, July 21, 2020

What Do YOU Want From Lost Carcosa?



I'd say I'm about 70% done maybe with Supplement 🜏: Lost Carcosa, and I want input as to what I'm going to focus on the most. Progress has slowed a bit as I've gotten somewhat more ambitious than previously expected. My original estimate for the length of the supplement was 60 pages, now I imagine it is likely to be a little bit larger than that.

Progress is also slow because I keep reading and rereading my sources of inspiration to make sure I get the tone I want and that I'm in the right head-space.

Also, I realized I wasn't clear about this, but this will be likely sold on DrivethruRPG for 4.99.

Currently, what I have left to work on is as follows:


  • Finish writing up in digital format the random tables and locations for the Forest of Ys, the Sea of Demhe, the Colour-Blighted Wastes, the Valley of Yhtill, and the Carcosan Underworld.
  • Write up a mutation table
  • Create a brief, easy to read history of Carcosa.
  • Write up information for the deities Yig, Bast, Cthulhu, Father Dagon and Mother Hydra, Naotalba, Thale, and the Phantom of Truth.
  • Write up information for the NPCs Mr. Wilde, Hildred Castaigne, Jeanne D'Ys, Cassilda and Camilla, the Woman in The Wallpaper, Aldones and Uoht, Keziah Mason, Richard Upton Pickman, Boris Yvain, Philip Castaigne, Hali, and Haita.
  • Maybe make a little sample dungeon?

Anyway, I want to know what y'all think are the most important things I should focus on, and so I've put together a little strawpoll below:

https://strawpoll.com/d81zu656w

Thank you for reading!

Wednesday, July 8, 2020

Lost Carcosa Preview

The following is a work in progress excerpt from my upcoming supplement, Lost Carcosa.


THE YELLOW DESERT OF ROTAN
Vast dunes of powdery yellow sand go on for miles, broken by the ruins of long dead civilizations. Rotan is a land of death and bleached bone, inhabited by monsters and the ferocious green men of Barsoom. Scholars say that here is where the King in Yellow first came to Aldebaran, transforming the sands a sickly yellow color and breaking down the barriers between worlds. Wanderers in Rotan seldom survive this harsh environment if they come unprepared; the landscape seems to shift and warp to lead travelers to their doom.

The Black Pyramid: Towering high into the sky, the twin suns of Aldebaran shining off its reflective obsidian surface, the Black Pyramid is a truly awe inspiring sight. Cultists devoted to the Crawling Chaos come from far and wide to worship at this place. Those few who enter the pyramid and return alive claim that it is larger on the inside than seems possible, seeming more like a vast city than a single building. They tell stories of horrible abominations that thirst for human blood, but also of vast troves of treasure, all contained within endless winding corridors and oddly angled rooms. Some believe that if you reach the center of the pyramid alive, you are granted an audience with Nyarlathotep himself.

ROTAN ENCOUNTER TABLE
Roll of 2 Six Sided Dice
Monster Encountered
2
Feral Thoats
3
Wamps
4
Feral Calots
5
Green Men
6
Skeletons (See BOOK II of the core rules)
7
Cultists
8
Ghouls
9
Cats from Saturn
10
Dimensional Shamblers
11
Mummies (See BOOK II of the core rules)
12
Larvae of the Great Old Ones


50 THINGS TO FIND IN ROTAN

Percentile Die 
Roll
Thing To Find
01-02
A huge cactus stands atop a dune, grown into 
the shape of the Yellow Sign.
03-04
A well, at the bottom of which lurks a 
weakened and hungry shoggoth.
05-06
A sandstone obelisk carved with strange 
symbols which seem to write and change.
07-08
A seemingly beautiful oasis, whose waters 
and foliage hide lurking monsters.
09-10
A small grove of dead, gray trees, 
half-buried with sand.
11-12
An ancient temple to a long-dead god, 
partially submerged in sand.
13-14
A dune moves like a living creature, 
groaning like a whale in pain.
15-16
A small, abandoned town inhabited only by ghosts.
17-18
A broken statue depicting a winged god.
19-20
Sarcophagi containing the mummified 
remains of ancient royalty.
21-22
A wandering caravan of traders who 
are selling strange magical objects.
23-24
A group of raiders, traveling aboard a 
strange ship made to travel over sand dunes on skis.
25-26
The enormous bones of some ancient, primeval creature.
27-28
A flock of buzzards flying through the 
sky, their formation mimicking the Yellow Sign.
29-30
A vast plain of partially buried bones 
and discarded weapons.
31-32
A tomb containing dozens of mummified 
corpses stacked on top of each other.
33-34
A pit so deep that one cannot see the bottom.
35-36
The wind whispers the names of the party 
members, and tells them how they will be killed by 
the King in Yellow.
37-38
A field of rocks that are sharp as knives, 
stained with fresh blood.
39-40
A sandstorm, the general outline of which 
resembles a vast hooded figure.
41-42
A spiraling “whirlpool” of sand.
43-44
Huge spires of sandstone, sticking out of the 
ground like broken ribs.
45-46
A mirage that shows the city of Carcosa.
47-48
A sandstone cliff, dotted with various caves. 
A light comes from one of them.
49-50
A huge canyon which descends at least a 
mile downwards. Various ruins can be seen at the bottom.
51-52
A grove of succulents and cacti the size of 
trees, inhabited by odd, hairless zoogs.
53-54
A beautiful and well maintained garden 
made entirely from stone.
55-56
An abandoned mine shaft with graffiti 
declaring ominous warnings.
57-58
A large, partially ruined arena, where a 
clan of green men cheer at a battle between 
 gladiators and white apes.
59-60
A dried up lake bed with the bleached bones 
of an aquatic monster.
61-62
A large ant mound with human remains 
sticking out of it.
63-64
A large, featureless yellow monolith. 
Standing near it causes a sense of intense unease.
65-66
A group of thoats stuck in bubbling tar pits.
67-68
A herd of camels with human faces 
emitting shrill screams.
69-70
A field of drought resistant fungus, 
tended by green men.
71-72
A decrepit, ruined fortress, inhabited by 
cultists devoted to Nyarlathotep.
73-74
A larva of the great old ones, chained to 
a rock covered with binding sigils.
75-76
A small encampment of friendly nomads 
who are happy to trade both supplies and stories.
77-78
A patch of long destroyed farmland, 
with a ruined farm house.
79-80
The crumbling ruins of a once great pyramid.
81-82
A huge statue depicting a creature with the 
lower body of a thoat and the upper body of a green man.
83-84
A small tomb containing mummies of 
some strange inhuman species.
85-86
A group of ghoul grave robbers, 
looking for “finely aged” meat.
87-88
Dozens of horse-sized lizards, basking in 
the light of Aldebaran’s twin suns.
89-90
A dried up river, with ancient boats still resting on its bed.
91-92
Fossilized remains of elder things, exposed by a sandstorm.
93-94
A library of forbidden lore, half-sunken into the sand.
95-96
A vast lake of black, viscous oil. 
Shoggoths hide beneath its surface, blending in easily.
97-98
The ruins of an enormous sandstone wall, 
covered with faded murals.
99-00
Dozens of ambulatory, vampiric tumbleweeds.