Tuesday, July 30, 2019

Random Dungeon Name Generator

I have been on a roll with d66 tables recently, and I know its getting boring fast, but have one more for your trouble, this one I actually have used in an earlier form for my solo game (and I do need to catch up on play reports and post those soon).

You could also use this table to generate names for individual levels of a megadungeon, which I'm certain would turn into a very odd place indeed.

D66
Place
Descriptor
Noun
11
Abattoir
Tenebrous
Delights
12
Oubliette
Prehuman
Death
13
Charnel House
Unearthly
Dead
14
Manor
Demoniac
Torment
15
Estate
Eldritch
Antiquity
16
Tower
Hellish
Terror
21
Cathedral
Impossible
Horror
22
Sewers
Rotten
Doom
23
Tunnels
Eternal
Monstrosity
24
Cavern
Pestilent
Skull
25
Mine
Unnatural
Necromancer
26
Castle
Ancient
King
31
Fortress
Forbidden
Queen
32
Labyrinth
Infernal
Lord
33
Dungeon
Verdant
Lady
34
Laboratory
Fungal
Fear
35
University
Putrescent
God
36
Tomb
Blood-stained
Goddess
41
House
Hedonistic
Deity
42
Ruins
Royal
Court
43
Temple
Nameless
Army
44
Mausoleum
Unreal
Treasures
45
Cabin
Unrelenting
Bones
46
Palace
Mournful
Statues
51
Library
Foul
Violence
52
Monastery
Dream-like
History
53
Vault
Filthy
Stars
54
Catacombs
Terrible
Secrets
55
Pyramid
Corrupted
Masks
56
Ziggurat
Nightmarish
Corpses
61
City
Ecstatic
Sword
62
Halls
Otherworldly
Machine
63
Chambers
Haunted
Void
64
Hive
Unhallowed
Netherworld
65
Prison
Primeval
Sorcerer
66
Sanctum
Vile
Prophet

Also, I have decided to include a random button, using this tool here




I hope this is useful to y'all!


(From Bloodborne)



Monday, July 22, 2019

Demonic God Generator: Redux


(Art by Jeremy Jarvis for 3.5e D&D)

I was originally gonna call this post Demonic God ReGenerator but then I was worried people would be confused and not click on it. Anyway a while back I made a random demonic god generator with 20736 possible combinations, and this expanded version should have 1679616 possible combinations. Have fun!

D66
Epithet
Domain
Form
Cult Markings
11
Bringer
Destruction
A human
Members of the cult take on some of the features of their deity
12
Eater
Monsters
A human with animal-like features
All members are undead, walking rotting corpses
13
Scholar
Nature
A worm/serpent
Cult is only formed from animals, no humans
14
Harbinger
Caves
A dragon
Can only consume human flesh and blood
15
Priest
The Void
A being of pure energy
All members are monsters
16
Slayer
Death
An inanimate object
Are covered in tattoos
21
Hunter
Oceans
A celestial body
Oddly colored eyes
22
Harvester
Fire
A hybrid of two or more different animals
Are inhuman creatures wearing disguises
23
Traveler
Decay
The form of whatever being it possesses
Disguise themselves as members of another, more accepted religion
24
Watcher
Shadows
Liquid
All cultists look similar
25
Speaker
Forgotten Things
A machine
They bleed a color other than red
26
Seer
Industry
A constantly mutating mass of flesh
They never sleep
31
Mother
Forbidden Knowledge
A giant arthropod
They smell very unusual
32
Father
Mutation
A tentacled mass
Are covered in painful looking piercings
33
Parent
The Apocalypse
An amorphous blob
All members suffer from minor mutations
34
King
Blood
A giant humanoid
Too wide mouths
35
Queen
Hate
A living shadow
Telekinetic powers
36
Monarch
Greed
A wild animal
Tongues cut out
41
Lord
Wind
A tumor growing from someone’s back
The cult is linked in a hive mind
42
Lady
Undeath
A stinking fog
The cultists have minor regenerative abilities
43
Noble
Corruption
An enormous, organic building
A public figure is a member of the cult
44
President
Lies
A huge, monstrous face
The cultists act wild and feral
45
Creator
Disease
Impossible to describe
They are eternally youthful
46
Philosopher
Cruelty
A horrible mathematical equation
They are hypnotized and act against their will
51
Keeper
Dark Magic
A different deity it pretends to be
They take copious amounts of drugs
52
Husband
Murder
An angel
They run a charity as a front
53
Wife
Doom
An emaciated humanoid form
The cultists are all talented artists of some kind
54
Spouse
Torment
A human fetus
The cultists are all scholars
55
Painter
Parasites
A metallic orb
They don’t blink
56
Writer
Cannibalism
A glowing crystal
They are possessed
61
Whisperer
Thoughts
The rotting corpse of an unknown animal
They give birth to demons through immaculate conception
62
Haunter
Atrocity
A deep sea fish
Their eyes reflect light like a cat
63
Beast
Rage
A supernaturally beautiful human
They don’t know their god is demonic
64
Master
Disturbing Beauty
A geometric shape
They are all supernaturally beautiful
65
Mistress
Blinding Light
A disembodied body part
They are unnaturally strong
66
Source
Nightmares
An arcane symbol
They put out their eyes

Apit-Rogog, Master of Nightmares

Apit-Rogog is a demonic god that lurks in a Hell accessible only in the darkest of dreams. To those trapped in nightmares, he has sway over. He can appear to these people suffering in their own personal Hells and offer freedom and salvation, in exchange for their service. After he makes his victims swear fealty, he causes them to wake up, but can now contact this newly minted cultist through telepathy. At any point from then on, he can plunge his cultists into nightmare at will as punishment for disobedience.

The cult quickly is ordered to found a new church, posing as whatever religion is most popular and accepted, and to offer salvation to all who want it. Secretly, however, the cult's goal is to instill nightmares in their congregation, telling tales of what will happen in the end of days and the horrendous suffering that will be experienced by the church's attendees if they do not seek salvation. Once the church-goers are sufficiently terrified, they may have nightmares horrid enough for Apit-Rogog to enter through.

Apit-Rogog wants to eventually enter this world and consume it, but he needs enough followers to complete the ritual to do so. In his true form he resembles a vast living shadow, capable of blocking out the sun.


(From Elder Evils for 3.5e D&D)

Daufix, Slayer of Forbidden Knowledge

There are some things humanity is not meant to know, and when such secrets are uncovered, Daufix awakens. In the vast blackness of space, Daufix floats among the stars, a vast, miles-long semi-human face. After some unfortunate scholar discovers a secret he was never meant to know, Daufix opens its enormous cavern of a mouth and screams, its voice telepathically ringing in the ears of its cultists, who set off to kill the being that offended it.

The cult of Daufix is small, consisting of millennia old astrologers, dressed in elaborate cloaks and with the faces of the young. Over the years they have become master assassins, skilled at finding and exterminating those who know what they ought not to know. So long as they faithfully serve Daufix, they will live forever.

Wednesday, July 17, 2019

Random Humanoid Generator

Goblins, hobgoblins, orcs, kobolds, gnolls, bullywugs, lizard-folk, troglodytes, derro, gibberlings, mites, jermlaine, and bugbears are great and all, and I think that humanoid monsters have a very important function in the average D&D game. But wow there are a lot of them huh? And many of them seem so similar as to be ridiculous.


(The imps from Doom 3)

I believe that monsters should be local affairs for the most part, and each region should have its own monsters that tend to dwell there. In a dungeon crawl this isn't as important, but in a sandbox game it is almost essential to give each area its own feel. But lets say you don't really care for any of the traditional humanoid monsters, or just flat out have done away with the typical types in your own campaign setting? You can use this table to roll up some new ones!


(Genlock from Dragon Age)

Roll
Primary Trait
Secondary Trait
Behavior
11
Mammal head (roll d6)
1. Pig
2. Rat
3. Wolf
4. Goat
5. Ape
6. Cat
Tail (roll d6)
1. Scorpion
2. Rat
3. Lizard
4. Horse
5. Monkey
6. Fish
Turn human beings into one them through some unknown process
12
Reptile or amphibian head (roll d6)
1. Frog
2. Lizard
3. Snake
4. Chameleon
5. Turtle
6. Salamander
Lower body of a (roll d6)
1. Horse
2. Spider
3. Octopus
4. Snake
5. Fish
6. Worm
Kidnap human children and replace the stolen babies with their own children, which reveal their true form when they come of age
13
Arthropod head (roll d6)
1. Fly
2. Ant
3. Wasp
4. Spider
5. Mantis
6. Cockroach
Blood color (roll d6)
1. Black
2. White
3. Purple
4. Green
5. Blue
6. Yellow
Worship a horrific demon god in foul and unholy rituals
14
Bird head (roll d6)
1. Owl
2. Hawk
3. Crow
4. Vulture
5. Stork
6. Cassowary
Smells like (roll d6)
1. Sewage
2. Flowers
3. Rotting flesh
4. Sulfur
5. Fish
6. Vomit
Use human bones to create furniture and weaponry
15
Fish head (roll d6)
1. Shark
2. Anglerfish
3. Blobfish
4. Eel
5. Flounder
6. Stingray
Skin texture (roll d6)
1. Blubbery
2. Scaly
3. Slimy
4. Calloused
5. Wrinkly
6. Metallic
Believe that the strong deserve to rule over the weak, and anyone who kills their leader becomes the new leader
16
Long, ape-like arms
Wings (vestigial)
Mimic human voices
21
Legs bend backwards
Wings (functioning)
Eat human flesh
22
No neck, head and torso fused
Arms are tentacles
Keep trophies of all their kills
23
Too many joints, moves fluidly
Sharp talons instead of finger nails
If they are spared by an enemy, they have a life debt
24
Extremely thin
Single eye
Incredibly sadistic
25
Extremely fat
Arms end in pincers
Fly into violent rages
26
Incredibly short arms
No eyes
Take human beings as slaves
31
Stubby fingers
Thick fur
Function as a hive mind
32
Long fingers
Exoskeleton
Prone to infighting
33
Second set of arms
Hooves
Hate the light
34
Pointed ears
Fins
Enjoy the thrill of the hunt
35
Antennae
Arms are flippers
Worship a monster
36
Antlers
Body glows
Serve a specific human
41
Horns
Eyes glow
Strict hierarchy
42
Rows of teeth
Second face on back of head
Perform experiments on human beings
43
Lamprey-like mouth
Extremely short
Desire to die in combat
44
Bio-mechanical appearance
Extremely tall
Fear a specific animal
45
Bulging veins
Covered in small, spiky hairs
Lure humans to their lairs using music
46
Huge muscles
Eye stalks
Drink human blood
51
Covered with tumors
Tiny, beady eyes
Fear magic
52
Pharyngeal jaw
Huge, bulging eyes
Build odd structures
53
Long, prehensile tongue
No skin
Rob graves
54
Fangs
Head is a skull with eyes
Wear human skin
55
Tusks
Mass of tentacles instead of a nose
Make deals that they follow to the letter
56
No mouth
Blood glows in the dark
Believe disease is holy
61
Translucent body
Body covered in deformed, vestigial faces
Remove a specific organ from humans
62
Insect-like proboscis
Shards of bone poke out from flesh
Ingest potent hallucinogens before battle
63
Horizontally opening mouth
Emits a constant humming sound
Dance with an inhuman grace in battle
64
Crawls
Iron finger and toenails
Wear horrific masks
65
Retractable fangs
Retractable claws
Tame wild animals
66
Limbs can extend from and retract into the body
Constantly shivering
Would rather die than admit defeat

Examples:

The Forest Dwellers
Pointed ears, extremely tall, worship a monster

These 7 foot tall humanoids have long, sensitive ears, and as their name suggests, lurk in the forest. They rarely interact with human beings, except when their foul master commands them to. The forest dwellers worship a hag, who they see as a god. When the hag wishes, the forest dwellers leave their woods and wreak havoc at her behest.

Mushroom Eaters
Pharyngeal jaw, functioning wings, ingest potent hallucinogens before battle

Resembling humans with bat-like wings ending in monkey hands instead of arms, these creatures are named for the extremely hallucinogenic mushrooms they typically consume, which drives them into an ecstatic, psychedelic rage. They have a second jaw within their mouth which can extend rapidly to bite through skulls as a coup de grace.


Ice-Folk
Translucent body, thick fur, strict hierarchy

These snow-dwelling humanoids live in caves and have an extremely strict caste system, with everyone answering to and obeying someone else except for their king. They resemble human beings made of living ice, covered in a thick layer of fur that looks like ice crystals. In their hierarchy, humans are the lowest of the low, and as a result they often come into conflict with them, seeing it not as war but pest control.

Sea Dealers
Insect-like proboscis, arms are flippers, make deals that they follow to the letter

Those who wish the help of the sea dealers must simply come to the shores of the body of water that they haunt and offer up a sacrifice. A representative of these creatures will exit the water, observe the sacrifice, and offer services in exchange for it, with the actions it is willing to do being limited by the quality of the offering. These services can range from assassination, romantic assistance, healing, and even fertility treatment. However, getting the service one requires the right sacrifice, and the dealers will follow the request to the letter, but not always will they get the spirit of what is asked of them. In form, sea dealers are humanoid creatures with seal-like flippers for arms, and the proboscis of a butterfly instead of an ordinary mouth, through which they speak in a flute-like language.