Hey, sorry for not posting in so long, things have been busy with college and work. Anyway, I have been working on revising JABOM (my house rules), ad came up with this potential new version of the priest/cleric class. It isn't playtested, but I thought I'd let y'all know how its turning out. Also featuring bad MSpaint art, because why not!!
Miracle
Worker
You are a holy person, following strict rules of
your faith to the letter. Through this piety and reverence of the
divine, you are able to create miracles.
Level
|
HP
|
Attack
Bonus
|
Special
Abilities
|
1
|
6+CON
mod
|
+0
|
Piety,
Miracles
|
2
|
Add
1d6+CON mod
|
+1
|
+1
Magic Point, New Spell
|
3
|
Add
1d6+CON mod
|
+1
|
+1
Magic Point, New Spell
|
4
|
Add
1d6+CON mod
|
+2
|
+1
Magic Point, New Spell
|
5
|
Add
1d6+CON mod
|
+2
|
+1
Magic Point, New Spell
|
Piety
Write down 3 religious laws that your Miracle
Worker must follow. This could include not eating certain foods, not
wearing armor, not killing except in self defense, etc. Negotiate
with the GM what these rules are, as they should be something that is
legitimately somewhat challenging to maintain. If you ever break one
of these laws, you immediately lose all of your special abilities.
The GM should decide an appropriate way to regain your abilities. You
also must choose 3 enemies of your religion (negotiate with your GM
to make sure these categories are not too broad). When facing off
against enemies of your faith, you gain a +1d6 bonus to attack,
damage, and saving throw rolls, as well as a +2 bonus to your AC.
Miracles
At
first level you know two spells, chosen from the Spells section, and
have 1 Magic Point per day with which to cast them. Casting
a spell expends Magic Points,
which is restored to full at the beginning of each new day. For
each level you obtain, you gain another Magic
Point
and learn a new spell, chosen from the Spells section.