The holy empire is really the focus point of my whole setting, but
there have to be other countries as well. However, I find that
filling out an entire world in exact detail can be a bit taxing on
the mind, and creating the world through extended play can be very
rewarding.
Therefore, instead of a list of different countries and cultures, I
thought it would be more useful to present some tables for the
creation of such countries on the fly!
TABLE 1: Form of Government
1. Theocracy (rule by religious leaders)
2. Democracy (rule by the people, with elected representatives)
3. Monarchy (familial line of royalty rules the land)
4. Oligarchy (a small group of people rule the land, such as a family
or cult)
5. Plutocracy (ruled by the wealthy)
6. Tribal (multiple tribes live together, united into one nation,
each tribe having different laws and rules)
TABLE 2: Religions
1. None, religion outlawed.
2. Mixture of many religions.
3. The Faith is the dominant religion, but others are openly
practiced.
4. A religion that is not the Faith is the most common, and others
are openly practiced.
5. One religion is allowed, all others are illegal.
6. A fanatical cult is the most powerful religious force in the land.
TABLE 3: Known Most For
1. A certain kind of artwork.
2. The bravery of its warriors.
3. An atrocity committed by this nation decades ago.
4. An abundance of a natural resource.
5. A unique custom or mannerism shared by its people.
6. A kind of good that is only produced there.
For example; I rolled a 5, a 2, and a 2. The country is a plutocracy,
tolerates a mixture of religions, and is known for fierce warriors.
Immediately I imagined a mercenary kingdom, ruled by those who have
enough money to pay for an army to conquer other rulers. The warriors
of this land are so well known and respected, due to the fact that
mercenary work is an integral part of their culture. Now all I need
is a name, so lets go with Stielrich (a pun on the words “steal”
and “rich”).
Of course, these 3 tables aren't very large, and there a number of better tables floating around in the OSR. Not to mention, players are likely to invent much more creative countries on the fly!
Though there aren’t really any set other nations in place, I do
have a general idea of what continents and general kinds of people
live there.
The above is a rough map of the campaign world, with the Eastern
continent holding countries and cultures that have technology and
culture analogous the dark ages, middle ages, and renaissance periods
of Europe.
The Northern continent is virtually uninhabited, save for a few
tribes of people who live near the edge. There are ancient ruins in
the ice, further North, but many of these structures seem too bizarre
to be human-made.
(Concept art of the "space jockey" from Alien)
The Southern continent tends to have nations that are a little more
advanced than the Eastern continent; think medieval China, for
example. The land is rather lush, but also hot and humid.
The Western continent is mostly desert and Savannah, though it hasn’t
been explored much. There are a couple colonies from both the
Southern and Eastern continents, but much of the far west is
unexplored.
[EDIT: Forgot to add the bullet points below initially, whoops!]
[EDIT: Forgot to add the bullet points below initially, whoops!]
Urth
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4 main continents, each named after a cardinal direction, on the planet called Urth.
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Eastern continent has the Holy Empire and some other medieval societies.
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Western continent has deserts and other dry environments, along with a few colonies.
-
Southern continent is home to more advanced nations, and has lush vegetation.
-
North is home to prehuman ruins and a few tribes.
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