Here is my take on this lesser known beast, converted from 4th edition for use with holmes basic:
Kruthiks are an ancient species of eusocial predators that dwell in
the underworld, methodically exterminating anything in their way. Taking on the characteristics of reptiles, and insects, they are 4 legged creatures with small, vestigial limbs growing from their torsos, and mouth parts similar to ants. While they only have 4 legs like reptiles, their
chitinous exo-skeleton and the way they grow seems more insectoid.
Kruthiks hatch from eggs, laid in a central chamber of the hive,
which hatch into the small, swarming, hatchlings. Given time, the
hatchlings pupate, wrapping themselves in cocoons and emerging as
adults. Some kruthiks undergo a similar metamorphosis, becoming hive
lords, which lay eggs and direct the rest of the hive.
Fortunately for humanity, kruthiks are repulsed by sunlight, and only
dwell beneath the earth. Legend has it the kruthiks are not a natural
species, instead being created by a race of demons that lived on the
earth untold eons ago.
Kruthik Hatchling
Move: 160 feet/turn/tunnel 40 feet/turn/climb 160 feet/turn
Hit Dice: 1/2 (1-4 hit points)
Armor Class: 7
Treasure Type: nil
Alignment: neutral
Attacks: 1
Damage: 1d4
Hatchlings are most commonly found within kruthik hives, and are usually near the deadly hive lords. While they are much weaker than adult kruthiks, they tend to outnumber foes significantly.
Kruthik
Move: 120 feet/turn/tunnel 60 feet/turn/climb 120 feet/turn
Hit Dice: 2
Armor Class: 6
Treasure Type: nil
Alignment: neutral
Attacks: 1
Damage: 1d6
Adult kruthiks can spit acid once per day, with a range of 100 feet. Anyone targeted by the kruthik must make a saving throw against dragon breath or take 2d6 damage.
Kruthik Hive Lord
Move: 120 feet/turn/tunnel 60 feet/turn/climb 120 feet/turn
Hit Dice: 4
Armor Class: 4
Treasure Type: G
Alignment: neutral
Attacks: 1
Damage: 1d8
Hive lords collect the shiny objects given to them by the other kruthiks, meaning that while individual kruthiks usually don't have treasure, the hive lords might. Like their lesser brethren, hive lords can spit acid once per day with a range of 100 feet. Anyone targeted by the hive lord must make a saving throw against dragon breath or take 4d6 damage.
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