Note: This is the last of my 30 minute dungeons. I won't be posting for a while because of my visit to Texas, and also because I'm going to be compiling and editing all 20 of these dungeons into pdf format with monster stats, reworked treasure, and maps, which will sell for 5 dollars on RPGnow and/or DrivethruRPG when finished.
Idea:
The upper level of a classic fantasy dungeon in the vein of Castle
Greyhawk, built by an evil wizard long ago but now abandoned. The
lower levels are blocked off by rubble.
Hook: Centuries ago, the evil
wizard Zarkash constructed a series of underground passages beneath
his tower to house his vile experiments, hoards of treasure, and pet
monsters. One day, however, a spell went wrong, obliterating the
tower and Zarkash, but the tunnels still remain beneath the crumbling
ruins. If the legends are true, gold and other treasures galore lie
beneath the scattered stones of the cruel mage’s tower...
1. Holding up the grand vaulted
ceiling of this room are a dozen statues, depicting human beings in
tattered clothing being crushed beneath the ceiling’s weight.
Graffiti covers many of the walls, mostly saying things like “Arthur
was here” or, “Zarkash smells”. (Some of the statues, if
examined, resemble kings and lords from centuries ago who opposed
Zarkash.)
2. A group of smelly, hunched over
humanoids with dog-like faces giggle evilly, each one holding a torch
and a curved short sword. (The hyena-folk are waiting for prey, as
animals and adventurers occasionally come into Zarkash’s dungeons.
They will attack on sight, but may be reasoned with if offered food
or a human sacrifice.)
3. The room is completely empty and
bare, though there is an odd draft in the room. (The draft of air is
due to the fact that the floor of the room is not real, except around
the edges, and anyone who steps into the middle of the room will fall
several meters onto spikes. Air vents below the false floor causes a
slight gust of wind from below.)
4. A large wooden chest sits at the
far side of the room, with a sword stuck in it. Blood stains can be
seen on the floor. (If opened, the chest has a rotting, fleshy
inside. The chest was some sort of creature that mimicked chests in
order to lure unwary adventurers, but is now long dead. Within the
beast’s stomach is a pile of coins.)
5. A marble fountain dominates the
room, but instead of pumping water, from its spout flow deadly
venomous snakes of all shapes and sizes! (The fountain is a portal to
an extradimensional realm full of venomous snakes, and will never run
out, though there is a hidden lever in the wall that can stop the
flow of serpents.)
6. A small group of brutish, 3 meter
tall ogres sit around a roaring fire, roasting the carcass of a bear.
They are conversing loudly about how they haven’t been able to eat
any humans recently. (One of the ogres has a pouch on his belt,
containing several large gems.)
7. The room is empty, save for a green
stone doorway carved into the shape of a grinning devil’s face. The
doorway leads to utter and complete blackness. (Anyone who steps into
the doorway is vaporized, killing them instantly, leaving no
remains.)
8. The shattered pieces of statues of
various deities litter the floor, all broken save for one in the
corner of the room. The intact statue depicts Athena, the Olympian
goddess of wisdom. The statue’s head is animated, and is talking to
herself. (The statue believes she is Athena, though she does not have
any real supernatural wisdom. She wants to be worshiped, and will
offer to answer any questions in exchange for a burnt offering of
food. Her answers to questions are not necessarily true.)
9. The room used to be an indoor
swimming pool, but has long since dried up. Bones and pieces of
rusted metal can be seen at the bottom of the pool. There is also
what appears to have been a stairway leading down, but it is blocked
off by rubble. (There is a thin layer of residue on the bottom of the
pool, remnants of acid, indicating that the pool was used as a trap
or execution device. If the stairway is cleared, it could lead to
additional level’s of Zarkash’s dungeon… or not, its up to the
game master.)
10. Curled up on a pile of gold and
jewels is a dragon, about the size of a large horse. Its scales are
red, and it has large yellowish wings. The dragon is asleep, puffs of
smoke drifting from its nostrils. (The dragon will instantly awaken
if even a single coin is taken from its hoard, and will attack,
shouting that the adventurers are thieves. In the pile of treasure
there is a beautiful silver sword, its hilt inlaid with jewels. This
sword is enchanted to be particularly deadly to dragons.)
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