Resurrection
Components: The body (or whats left of it) of whoever is being
resurrected, a fertilized and unhatched chicken’s egg, a mixture of
strange herbs and powders costing 5000 coins.
Time: 1 day
Effect: At the end of the
ritual, roll 1d6 and check below to see what occurred.
1. The
character being resurrected erupts fully formed and alive out of
someone performing the ritual’s stomach, killing them instantly.
2. The
body comes back to life, in whatever state it started in, but with
the full intelligence of the character who died. They start with half
their original maximum hit points, and cannot heal wounds naturally.
The only way for them to regain HP is to consume human flesh. As long
as the resurrected consumes at least a pound of fresh human flesh
each day, they can regain 1d6 HP.
3.
The body burns from the inside in a flash of light, and the chicken
egg hatches to reveal a small and deformed fetus. The fetus will grow
to the size of an adult over the course of 1d6 weeks, whereupon it
will assume the form and intelligence of the character who is being
resurrected.
4. The
body heals itself magically and comes back to life, but is severely
drained from the experience. To represent this, the character is
resurrected at first level.
5. The
body of the person being resurrected fixes itself and heals magically
into a new body, with completely different features. The
intelligence, skills, and levels of the character in question stay
the same, but age, sex, and race can change.
6. The
body of the person being resurrected fixes itself and heals
magically, bringing back the character perfectly healthy
and alive. However, the
character has been tasked with a quest by a higher power, and unless
the quest is completed in 1 month, the character will rapidly decay
back into a corpse and die.
Flesh
and Soul Combined
Components: Two living human
bodies, a mixture of hallucinogenic drugs costing 1000 coins, a human
skeleton
Time: 1 hour
Effect: The two humans
involved in the ritual collapse into a mass of blood and tissue which
begins to undulate and move towards the skeleton, surrounding it in a
chrysalis that rapidly hardens. After 1d6 days, the chrysalis opens,
revealing a fully grown adult with features of the two original
humans, and the combined intellect of both. The resulting creature
adds the two original characters’ stats and HP together, resulting
in a more powerful being than before. There
is a 1 in 6 chance that the ritual fails halfway through, resulting
in a horrendously mutated monster with a mismatch of limbs and
organs. The monster has the combined stats and HP of the two human
bodies, but is violent due to constant pain and has no intelligence
beyond that needed to hunt down and kill normal humans.
Unerring
Stones
Components: Around 20 or so
small stones
Time: 10 minutes
Effect: After the chanting
and praying is complete, 1d6-1 (minimum 0) stones will glow. These
stones have been enchanted, and are now magical weapons. If thrown,
no attack roll is made, they automatically hit, and deal 1d3 damage
directly to HP, ignoring any armor. The
stones only remain magical for 24 hours, and the ritual can be cast
only once per day.
Crossing
the Veil of Worlds
Components: 50 coins worth of
incense and candles, a willing participant, and a rare flower from
the East that costs 1000 coins on the open market
Time: 30 minutes
Effect: The participant’s
mind is drawn out of their body and given a form in the realm of
spirits and shades. While this occurs, the body is essentially in a
coma, and will remain this way until the mind reenters the body. In
this state, they can interact with ethereal beings that are normally
beyond the view of humans, and are intangible; they may move through
solid objects. In addition, the participant’s mind-body is
invisible and makes no sound to humans, animals like cats and some
birds can still perceive it. If the participant’s physical body
dies while the mind has exited, they are trapped in the spirit realm
forever.
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