Wednesday, July 25, 2018

Some magic items for D6 Dungeon Crawl


Here are some items for my homebrew d6 based OSR system inspired by Into The Odd and Mazerats. The post with the rules is here: https://bogeymanscave.blogspot.com/2018/06/d6-dungeon-crawl.html

Blood-born homunculus
This misshapen waxen figure can be brought to life by pouring one HP’s worth of blood onto it. It will then serve whoever poured blood onto it (not whoever’s blood was spilt) for 1d6 days before once more becoming inert. This process can be repeated indefinitely, so long as the homunculus is not slain. The homunculus has no attacks, but its master may see through its eyes and hear through its ears at will. The homunculus has 3 HP, and 1 AP.

The spider box
Anyone who reaches into this small wooden box may pull out a large spider. There is a 1 in 6 chance that the spider is fatally venomous, and a 2 in 6 chance that the spider will attempt to bite whoever picks up the spider.

Potion of rubber bones
If anyone drinks all of the liquid from this small purple bottle, their bones turn into a squishy, rubbery substance. This has no effect on HP or AP, but the potion drinker can now fit through any crack wider than their finger. This effect lasts for 1d6 hours.

Vampire Knife
This wickedly curved knife was made from the bones of an elder vampire. Once per day, anyone who deals damage with this knife may choose to regain HP equal to the damage they dealt.

Cupcake of reduced gravity
Any who consume this small pink pastry will suddenly find that they now only weigh as much as an air filled balloon. This allows them to jump extremely high and survive otherwise deadly falls. The effect lasts for 1d6 hours.

Hypnotic watch
If this pocket watch is swung as a pendulum, any who see it must obey any commands given to them, though they are allowed a Challenge Roll at disadvantage to resist each new command.

Rot Vial
If the green liquid in this vial is poured on an organic substance, it will quickly rot away to nothingness in the span of a few seconds.

Translation Orb
This small metallic sphere allows whoever holds it to understand, speak, and write any language they see or hear while holding it.

Lantern of Ghost Seeing
This lantern is made from the skull of a one eyed humanoid. It constantly glows with an unearthly green light, and any invisible creatures/spirits within the radius of the green light becomes visible.

Ring of the Statue
Anyone who puts this ring on their finger turns to stone until the ring is removed.

Book of Infernal Inspiration
Anyone who reads this book instantly becomes a master of their chosen art form for 1d6 days, consistently capable of making art worth a great deal of money (at least good quality, at best masterpieces). Only one piece of art can be made every 3 days. However, each time the book is read, one must roll a d6. On a 6, a demon possesses the would be artist, and hijacks their body for 1d6 days to commit murders and other crimes.

Knife of Bestial Form
If one cuts themselves with this knife for 1 HP of damage, they briefly transform into a bestial humanoid monster. They gain a +3 bonus to AP, gain 2 claw attacks each dealing 1d6 damage, and require any human enemies to roll a d6 to see if they run away (3 or lower fails). This effect lasts for 2d6 rounds and the knife can be used once per day.

Handgun
At first, this weapon appears to simply be a simple metal flintlock. However, if picked up, metallic tendrils will extend from the grip into the user’s veins, and quickly merge with the host. From then on, the user cannot let go of the gun without extensive surgery. Firing this gun does not require the use of any ammunition, and it deals 1d6+1 base damage instead of 1d6.

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