THE
YELLOW DESERT OF ROTAN
Vast
dunes of powdery yellow sand go on for miles, broken by the ruins of
long dead civilizations. Rotan is a land of death and bleached bone,
inhabited by monsters and the ferocious green men of Barsoom.
Scholars say that here is where the King in Yellow first came to
Aldebaran, transforming the sands a sickly yellow color and breaking
down the barriers between worlds. Wanderers in Rotan seldom survive
this harsh environment if they come unprepared; the landscape seems
to shift and warp to lead travelers to their doom.
The
Black Pyramid: Towering high
into the sky, the twin suns of Aldebaran shining off its reflective
obsidian surface, the Black Pyramid is a truly awe inspiring sight.
Cultists devoted to the Crawling Chaos come from far and wide to
worship at this place. Those few who enter the pyramid and return
alive claim that it is larger on the inside than seems possible,
seeming more like a vast city than a single building. They tell
stories of horrible abominations that thirst for human blood, but
also of vast troves of treasure, all contained within endless winding
corridors and oddly angled rooms. Some believe that if you reach the
center of the pyramid alive, you are granted an audience with
Nyarlathotep himself.
ROTAN
ENCOUNTER TABLE
Roll of 2 Six Sided
Dice |
Monster Encountered |
2 |
Feral Thoats |
3 |
Wamps |
4 |
Feral Calots |
5 |
Green Men |
6 |
Skeletons (See BOOK II
of the core rules) |
7 |
Cultists |
8 |
Ghouls |
9 |
Cats from Saturn |
10 |
Dimensional Shamblers |
11 |
Mummies (See BOOK II of
the core rules) |
12 |
Larvae of the Great Old
Ones
|
50
THINGS TO FIND IN ROTAN
Percentile Die Roll |
Thing To Find |
01-02 |
A huge cactus stands
atop a dune, grown into the shape of the Yellow Sign. |
03-04 |
A well, at the bottom of
which lurks a weakened and hungry shoggoth. |
05-06 |
A sandstone obelisk
carved with strange symbols which seem to write and change. |
07-08 |
A seemingly beautiful
oasis, whose waters and foliage hide lurking monsters. |
09-10 |
A small grove of dead,
gray trees, half-buried with sand. |
11-12 |
An ancient temple to a
long-dead god, partially submerged in sand. |
13-14 |
A dune moves like a
living creature, groaning like a whale in pain. |
15-16 |
A small, abandoned town
inhabited only by ghosts. |
17-18 |
A broken statue
depicting a winged god. |
19-20 |
Sarcophagi containing
the mummified remains of ancient royalty. |
21-22 |
A wandering caravan of
traders who are selling strange magical objects. |
23-24 |
A group of raiders,
traveling aboard a strange ship made to travel over sand dunes on skis. |
25-26 |
The enormous bones of
some ancient, primeval creature. |
27-28 |
A flock of buzzards
flying through the sky, their formation mimicking the Yellow Sign. |
29-30 |
A vast plain of
partially buried bones and discarded weapons. |
31-32 |
A tomb containing dozens
of mummified corpses stacked on top of each other. |
33-34 |
A pit so deep that one
cannot see the bottom. |
35-36 |
The wind whispers the
names of the party members, and tells them how they will be killed by the King in Yellow. |
37-38 |
A field of rocks that
are sharp as knives, stained with fresh blood. |
39-40 |
A sandstorm, the general
outline of which resembles a vast hooded figure. |
41-42 |
A spiraling “whirlpool”
of sand. |
43-44 |
Huge spires of
sandstone, sticking out of the ground like broken ribs. |
45-46 |
A mirage that shows the
city of Carcosa. |
47-48 |
A sandstone cliff,
dotted with various caves. A light comes from one of them. |
49-50 |
A huge canyon which
descends at least a mile downwards. Various ruins can be seen at the bottom. |
51-52 |
A grove of succulents
and cacti the size of trees, inhabited by odd, hairless zoogs. |
53-54 |
A beautiful and well
maintained garden made entirely from stone. |
55-56 |
An abandoned mine shaft
with graffiti declaring ominous warnings. |
57-58 |
A large, partially
ruined arena, where a clan of green men cheer at a battle between gladiators and white apes. |
59-60 |
A dried up lake bed with
the bleached bones of an aquatic monster. |
61-62 |
A large ant mound with
human remains sticking out of it. |
63-64 |
A large, featureless
yellow monolith. Standing near it causes a sense of intense unease. |
65-66 |
A group of thoats stuck
in bubbling tar pits. |
67-68 |
A herd of camels with
human faces emitting shrill screams. |
69-70 |
A field of drought
resistant fungus, tended by green men. |
71-72 |
A decrepit, ruined
fortress, inhabited by cultists devoted to Nyarlathotep. |
73-74 |
A larva of the great old
ones, chained to a rock covered with binding sigils. |
75-76 |
A small encampment of
friendly nomads who are happy to trade both supplies and stories. |
77-78 |
A patch of long
destroyed farmland, with a ruined farm house. |
79-80 |
The crumbling ruins of a
once great pyramid. |
81-82 |
A huge statue depicting
a creature with the lower body of a thoat and the upper body of a green man. |
83-84 |
A small tomb containing
mummies of some strange inhuman species. |
85-86 |
A group of ghoul grave
robbers, looking for “finely aged” meat. |
87-88 |
Dozens of horse-sized
lizards, basking in the light of Aldebaran’s twin suns. |
89-90 |
A dried up river, with
ancient boats still resting on its bed. |
91-92 |
Fossilized remains of
elder things, exposed by a sandstorm. |
93-94 |
A library of forbidden
lore, half-sunken into the sand. |
95-96 |
A vast lake of black,
viscous oil. Shoggoths hide beneath its surface, blending in easily. |
97-98 |
The ruins of an enormous
sandstone wall, covered with faded murals. |
99-00 |
Dozens of ambulatory,
vampiric tumbleweeds. |
Really looking forward to this supplement! 🜏
ReplyDeleteI can't wait to read the whole thing!
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