4 minutes and 53.82 seconds later, I had a character, all ready for adventuring. Now, granted, I am the one who wrote the rules, so I already knew what I was doing, but even if it takes the average person twice as long, that is still (barely) under 10 minutes!
(Forgive my wretched hand-writing)
So, what did I learn from this test?
- Having a character sheet set up so one can just fill in blanks speeds things up.
- The most lengthy part of making a character is buying stuff, equipment packs makes things a lot faster.
- Making a fighter is probably even faster than making a wizard.
- The war-mage equipment pack is pretty cool.
- My home system is very well suited to running one-shot games.
- I should probably make a similar equipment pack system for my survival horror rules.
I think my character creation system for my house rules is basically done, now I just need to do some more work making things easy for the game master. I already have written out my formula for making what I think constitutes a good dungeon, now I feel that I should probably add:
- Guidelines on making magical items and traps
- Some sample magic items
- A small bestiary of sample monsters
- Some appendixes full of useful d6 tables from my blog.
- Maybe a sample dungeon level?
Before declaring the test a success, consider you are already thoroughly familiar with the system, and you're the one who laid out the sheet. Those are massive advantages the lay player doesn't have. It's not a real test until you hand the instructions cold over to someone unfamiliar with it, and see how long it takes for them.
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